The horde makes four greataxe attacks, or two greataxe attacks if the horde has half its hit points or fewer. The horde makes four attacks, or two attacks if the horde has half its hit points or fewer. Horde. D&D 5e: Horde Zombie variant Zombies! When the horde reduces a creature to 0 hit points with a melee attack on its turn, the horde can take a bonus action to move up to half its speed and use its Frenzy. On a failed save, the creature is knocked prone. Additionally, the horde is immune to any spell For players and DMs who play D&D over Discord, the monster statistics in this book can be loaded into the Avrae bot by following the commands in the CritterDB link. Horde. The horde makes four attacks, or two attacks if the horde has half its hit points or fewer. The commander gains one legendary action for each horde under its command, up to a maximum of three legendary actions. Certain hordes may specify certain sets of rules to be upheld, and may take deep offense to any violation of these rules. Pitchfork. Hit: 5 (1d4 + 3) fire damage. This is to maintain the limitations of spell slots, as spells can be extremely powerful tools that alter the face of the battlefield. Following the examples in Xanathar's Guide to Everything, training a horde typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the commander's Intelligence modifier (an Intelligence penalty doesn't increase the time needed). Conversely, a commander that loses the trust or respect of the horde will find its control slipping away. Brutal and efficient, orcs often band Volley. Likewise, I wrote another article on reskinning big monsters into swarms. Horde. Don't mix up multiple horde types in a single battle. any alignment. In this article we focus on one particular method for running hordes. The swarm can't regain hit points or gain temporary hit points. This latter part is actually difficult when used at the table and I now prefer the solution in this article. Press the Generate button and the results will appear below the form. Stalwart Banner. When confronting a horde and commander, there are many methods to bring about a commander's fall from grace. Additionally, the horde is immune to any spell or effect that would alter its form. Occasionally, a horde will find it economical to send out an individual creature for a certain task, such as scouting or diplomacy. Determine based on the circumstances how many within a horde attack each character. Thus, I prefer systems that still treat monsters in a horde individually. Saved from rpgsandbox.tumblr.com. We can steal the mook rule from 13th Agefor this. If monsters in the horde are incapacitated, separate them from the main horde and remove them from play. Horde. Hordes are there to show off the might and heroism of the characters. The horde gains proficiency with a skill of the commander's choice. On a failed save, a creature takes 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the horde has half its hit points or fewer. Thus, hordes should consist of creatures that benefit from working as a unit, and that have the capacity to do so. These monster statistics were made in CritterDB. These mechanics are simple and generally universal, and can be made to function with a variety of different monsters. Start by looking at the situation. The same is true with spells like hypnotic pattern or abilities like turn undead. On a failed save, a creature takes 36 (8d8) piercing damage, or 18 (4d8) piercing damage if the horde has half its hit points or fewer. The creature takes no damage, and the banner instead takes the lightning damage. Don't hang on too tight to encounter building rules when running hordes. Bestiary. pdf download. Doing so costs an amount of movement equal to half your speed. Each creature of the horde's choice in a 10-foot-radius sphere centered on that point must make a DC 16 Dexterity saving throw. You can still use my simple encounter building guidelines to determine this however, and get an idea how many monsters in a horde are on that edge of deadly. A horde of fifty orcs might be led by an orc war chief and four armored ogres. Stampede. As lazy dungeon masters, we let the story take us where it will and use the tools we have on hand to make them as exciting and fantastic as possible. Check out Mike's books including Return of the Lazy Dungeon Master, the Lazy DM's Workbook, Fantastic Adventures, and Fantastic Adventures: Ruins of the Grendleroot. While running multiple types hordes can be difficult, a single horde can work well when mixed with normal single creatures. On a failed save, a creature takes 56 (16d6) piercing damage, or 28 (8d6) piercing damage if the horde has half its hit points or fewer. The horde loses hit points equal to that creature's hit points. On a failed save, the creature is knocked prone. If the effect targets a large number of creatures (10 creatures or more), the horde is required to be the only target of such an effect. Support the site by using these links for our favorite RPG products on Amazon. XP 38,400 NE Colossal undead (horde) Init +0; Senses darkvision 60 ft.; Perception +0. Don't nitpick the details, round in favor of the characters and focus the description on their success. If the horde does not already have the Stampede ability, it gains it, which reads: Stampede. These examples are ready for use in combat, but also are presented as guides to help DMs create their own unique hordes, using other creatures. When calamity strikes, wolves will band together and fight as a pack. Add up the remaining damage that didn't kill the creatures and add it to your horde damage tally. That's fine. If they don't take enough damage to kill them, we add it all up on the tally and see how many monsters it might kill. A fireball should be very effective against a swarm yet does nothing special to a single big monster treated as a swarm. Spellguard Banner (requires attunement by a bard, sorcerer, warlock, or wizard). Shelter. Begin by assuming they divide their attacks equally. Slam. Additionally, the horde is immune to any spell or effect that would alter its form. Don't try to run multiple monster types in a single horde. Rock. One thought on “ D&D 5e: My House Rules ” Reply ↓ Eric Scheid January 30, 2018 at 1:04 am. On a failed save, a creature takes 36 (8d8) piercing damage, or 18 (4d8) piercing damage if the horde has half its hit points or fewer. A single powerful blow might kill multiple creatures which, of course, is awesome. Dungeons & Dragons and D&D are property of Wizards of the Coast LLC in the U.S.A. and other … Able to hide behin… Need to generate some treasure for 5E Dungeons and Dragons? Are the monsters all packed up together? We can use the same table in reverse to determine how many creatures make their save against a characters' spell or ability. As a bonus action while you are holding the banner, you can rally your allies to defend. Disease, low morale, or a similar setback besets the horde, setting training back 1d6 weeks. Restrain. The stout warrior cleaves into them, slicing off four heads in two vicious cuts. (...and just barely in time for Halloween). Every ten workweeks spent in training brings a 10 percent chance of a complication, examples of which are on the Horde Training Complications table. On a failed save, the creature is knocked prone. Volley. Extra damage doesn't carry over. Assume one in four monsters succeed on their attacks and adjust accordingly. Each creature of the horde's choice in a 10-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw. The horde has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single armor class. I don't provide any hard rules for calculating CR, and just redirect to the relevant DMG pages. The following pointers don't discuss all the feats of the Rangers, but some crucial ones that are very useful and they are: Crossbow expert: The Rangers are crossbow experts, and they use it in the combat. Horde vs Horde is a huge reason for making this document; simplifying mass combat into the standard 5e ruleset without tracking a hundred turns. Whenever the character inflicts damage to any one creature in a mob, any extra damage be… Focus on the fiction first and last. Thus, hordes of Small or Medium creatures should represent no more than 16 individual creatures. or effect that would alter its form. Spear. This is enough to kill two more and leave 12 damage on the tally. We add 19 to the 6 (25), remove two more skeletons and roll over 5 to the damage tally. The horde makes four longbow attacks, or two longbow attacks if the horde has half its hit points or fewer. The Horde Released as a box set, The ... the 5th edition adventure book Ghosts of Saltmarsh is set in the Greyhawk setting. Creatures that are Large or larger are difficult to fit into hordes, and should be treated as individual combatants. The DC for this saving throw is equal to 8 + the horde's proficiency bonus + the horde's Strength modifier. Horde Breaker Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon. Creatures with the ability to cast spells, either innately or through levels in a spellcasting class, should be treated as individual combatants. When an encounter would otherwise involve a large number of similar or identical creatures, a single horde can … Gargantuan horde of medium beasts, unaligned. Update the horde's statistics to reflect the change in ability score. Two hundred? Instead, focus on the story. The horde gains immunity to the following conditions: charmed, frightened, grappled, paralyzed, poisoned, petrified, prone, restrained, stunned, and unconscious. This size accommodates up to 16 Medium creatures, without overlap. It breaks down into three large parts: tracking the damage done to the horde, tracking the horde's attacks and damage, and adjudicating areas of effect. Update the horde's statistics to reflect the new weapon. When we're running large hordes of monsters in our D&D games, we generally skip the use of miniatures and we worry less about any individual creature in our battle. May 14, 2019 - The Book of Hordes - Rules for Mass Warfare by aeyana on Imgur, reddit & GM Binder. The guidelines in the DMG are solid. Next turn a rogue backstabs a skeleton for 19 damage. Reflavor for variance. They all require some level of abstraction from our standard combat rules. Attempts to slander the commander's name will naturally not go unchallenged, and may result in a contested skill check involving a Charisma skill between the commander and slanderer. Thus, I recommend easier systems for determining success. When a character wants to target one of the creatures who are under the status; like a skeleton restrained by an Evard's black tentacles spell, they can simply state it and we adjust accordingly. When times get rough and tempers flare, the general citizenry may pick up their torches and pitchforks and set out on a good ol' riot. Many times when facing huge hordes of monsters, the encounter is very likely deadly. You may have your own preference while other DMs have theirs. Morale Rating Morale is a rating like an ability score modifier. Actions Bites: Melee Weapon Attack: +2 to hit, reach 0 ft If a bunch of monsters in a horde are damaged with an area attack spell, we first figure out how many monsters in the horde it hits and then apply the damage to those who would be hit. On a successful save, it takes half as much damage. Discussion and feedback about the book can be found on Reddit. Depending on the horde's initial opinion of the commander, this check may be made at advantage on the commander's part, at disadvantage on the slanderer's part, or with both. Our goal in these battles is to adjudicate the situation. The horde has advantage on saving throws against any effect that turns undead. Gnome: their inherent advantage against wisdom, intelligence and charisma targeted Magic’s is an amazing trait. Optional rules for combining classes in this way, called multiclassing, ... Did monsters or an invading horde drive you out of your homeland, making you a rootless refugee? 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