You have bond yourself to demons and evils, using the purest of evils to gain power, culminating in empowered fire. Slowly becoming as they are. Conjure Woodland Beings, Spirit Guardians, light armor, medium armor, simple weapons, one skill from the class's skill list. Even worse, if you lose concentration on your higher level summoning spells, the summoned creature doesn't just disappear, they turn on you. Speed 0ft. When you choose this Bond at 1st level, you gain the ability to summon creatures with the Elemental type. To summon one of these creatures you must expend the number of stated points under the Summoning Costs chart. You regain all expended spell slots when you finish a long rest. Weapons: Simple melee weapons, warhammers, nets As part of your martial training, you have access to additional spells relating to movement as you level up: You gain proficiency with all martial melee weapons when choosing this Planar Craft. Affected creatures have their Dexterity increased by 2. Damage Immunitites Poison Those leaning towards fire might be impatient, temperamental, or full of energy in everything they do. This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list. All friendly creatures within a 10-foot radius of this totem may choose to deal additional fire damage equal to your wisdom modifier with melee attacks. You can make a Elemental Shaman quickly by following these suggestions. Stoneward Totem: One such is hod did you get your power? Your choice grants you features at 3rd level and again at 7th, 11th, 15th, and 18th level. Although elemental shaman have resonance with all four primary elements, some tend to outwardly display aspects of one over the others. Level Effect; 1st: When you cast summon creature as a 1st-level spell, you summon one creature from your selection of creatures from the 1st-level summoning list. As part of your vigilant watch on your totems, you gain access to spellcraft specialized in detecting threats. Totem of Might: You regain all spell slots when you finish a long rest. At 15th level, your connection to the healing power of the elements protects you from death. You prepare the list of elemental shaman spells that are available for you to cast, choosing from the elemental shaman spell list. You are resistant to non-magical bludgeoning, piercing and slashing damage. A few spells mention using spirits, specifically fey, fiend or celestial spirits, usually regarding summoning them to take the form of another creature. You can learn an additional totem at 2nd level and then an additional totem every other level as shown in the totems known column of the elemental shaman table. The elemental weapon spell was a third level spell which provides your weapon +1 to hit and also +1d4 elemental damage, plus additional +1/+1d4 per a further 2SL. As part of your vigilant watch on your totems, you gain access to the following spells as your level: Your totems are protected by and from the elements. Storing a weapon, being disarmed, or otherwise losing control of the weapon dispels the infusion. : 2nd: When you cast summon creature as a 2nd-level spell, you summon one creature from your selection of creatures from the 2nd-level summoning list. The elemental spirits of wind, fire, and earth put us to the test. Any spell effect of 3rd level or lower on the target that is on the elemental shaman spell list ends. You may summon any creature, though those not given to you by your Planar Bond cost double Requisition Points and may not be made permanent. All friendly creatures within a 10-foot radius of this totem have advantage on checks against poison and disease. 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