Now here’s the crux of the issue. Wikis. I’m starting with 3 levels on monk and two on rogue, I will also later add a few levels of fighter, reason for this being I have set the Nocturne as my race (homebrew you can find online), but I will be using the blind fighting style to help with my character’s effectiveness, so at the end I will probably finish the campaign with something like Monk “Shadow or Cobalt Soul” 7, Rogue “Assassin” 7, Fighter “Scout” 5 & Wizard 1. There are ways of making Two-Weapon Fighting much more powerful, but they require a bit of an investment. But at 2nd level with action surge the 2-handed weapon fighter averages 19 burst dmg, while the two weapon fighter is at 16.5. Any opinions? Crossbow expert includes the line "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding". Any reason you wouldn't be able to use this to dual wield hand crossbows? Wizard: 1d10 = 5.5 avg damage However, you do not include your ability score modifier in the attack’s damage unless you have the Two-Weapon Fighting Fighting Style. Let the players have fun, isn't that the goal of playing a imaginary character in a fantasy world? All in all, Two-Weapon Fighting isn’t all that complex in D&D 5e. game flavour) of how one would actually be able to describe cocking, loading and firing … If you’re going for a Sentinel Reach sort of build, polearm master just does it better. If I had a PC that wanted to dual wield hand crossbows I would say that they need this feat. Crossbow Expert already circumnavigates the reduced damage of the bonus attack that Two-Weapon Fighting adds. I have to say this is a well thought out article, but I must disagree with some points made. Dual wielding is one way for these frontline melee combatants to gain both a second attack on their turn and grant them a regular bonus action in combat. It is only the bonus action attack, whichever specific weapon is used with it, that suffers the loss of the ability modifier to damage. You’re going to miss out on a lot of ASIs. The 2nd attack increases the chance you get your sneak attack bonus damage from 55% to almost 80%. The two weapon fighter if marginally better on sustained damage, and marginally worse on action surge damage than weapon & shield, but you’re giving up +2AC for what is effectively a wash. Basically, dual wielding fighters are crippled. If I am reading everything correctly. The blood hunter is a homebrew class but has gotten a lot more love than most other homebrews. I mean, even using the examples you gave me your martial characters will outdo a wizard’s fire bolt. My point of view - a player with 2 hand crossbows does not become a threat to the game, so as a DM I would allow it. The Player’s Handbook (PHB) has the rules for Two-Weapon Fighting on page 195 if you wish to do a bit more reading on the subject! You master fighting with two weapons, gaining the following benefits: Feats are fun, but they’re not always worth the price of admission. Do you have to drop one of them to reload? If you were VERY dexterous (Maybe a DC25) you could use your arms and other limbs to move the crossbow around and load them simultaneously. Two weapon fighting is not useless and if fighter is not your main class (ranger, paladin, rouge etc.) This is on average 6+6+8(ABmod) for a total of 20 damage. https://drive.google.com/file/d/1E1fcV_tjk4_NQgD3-PbnIZNMfKGo37jW/view?usp=sharing, In the initial sheet, I didn’t take into account ASIs or feats, but when you look at that, at least until both hit 20 STR, it actually gets a bit worse not better/. Dual Wielder gives you +1 AC for free which also works around Unarmored Defense for those classes, and allows you to draw both weapons out at the start of combat at the cost of one. My intention was to say that the 2H and 1H & Shield fighting styles are regarded as better choices compared to dual wielding. Slashing two swords or laying down the hammer with two warhammers looks frickin’ awesome! attack action. I will say that dual wielding does have a few niches in the game. But I do agree, there is a huge discrepancy between the power levels of the feats in 5e. Dual wielding two one-handed weapons is, I swear, one of the most frequently-used fighting styles in D&D 5e. My Bard of Swords / Hexblade Warlock took two-weapon fighting and with blade flourishes and the hex and hexblade’s curse dmg on each atk he does a fair bit of damage. This video demonstrates and explains how the crossbow expert feat works in the game of dungeons and dragons 5e. Fighters eventually get Action Surge, and fighters/Rangers gain fancy bonuses if they choose dual fighting styles. Is there a reason you’re dipping into so many classes? Sorry, but your information is useless because it is true only if you have 100% chance to hit. 2H Fighter: 2d6+3 = 10 avg damage Your class must be a Demon Hunter. I can't see it being beneficial for anyone other than rogues, or any other class who get most of their damage from on-hit effects like sneak attack. This can be a big deal. The weapon and shield or great weapon fighter also gains +1 from the ASI increasing his/her strength, but they also gain +1 to hit which means a 5% greater chance to it also, so a 5% increase in in average damage output too. I’ll clean that up later. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Where n hits mens how many attacks hit the creature, avr dmg – average damage per round. No, dual wielding is actually not great for a War Domain Cleric. It gets tiresome to see my table having this “If you aren’t using magic you’re a rogue and that’s only for trap removal” thing. I made a calculator for this if you’d like to see for yourself: https://www.dungeonsolvers.com/2018/03/24/gwm-sharpshooter-5e-calc/. Target AC of 18 gives us a 55% chance to hit, ergo a 55% chance to get your sneak attack damage. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. If you don’t play with feats (that’s your choice, but keep in mind it’s one of the ways that martial characters can compete with spellcasters with feats like GWM, Crossbow Expert, Sharpshooter) the PCs will also not be able to dual wield weapons without the light property. Great analysis, and thanks for linking your spreadsheet! Your example for a dual wielder is now: 3.5 + 3.5 + 8 = 15 Crossbow Expert says if you make an attack with a one handed weapon, you can make a second (bonus action?) I appreciate the comment, but most of this information is completely incorrect. When attacking with two weapons that are both considered light, the main hand weapon gets the bonus damage added to it (1d6+3), while the offhand weapon does not (1d6). This Fighting Style is pretty straight-forward. Basically, you just have to make sure you’re wielding two one-handed weapons with the light property unless you have the Dual Wielder feat. At 11th level the fighter with a two handed weapon using action surge inflicts greater average damage in a single round than a dual wielding 20th level fighter can while also using action surge. If they have an unused bonus action, then they aren’t milking their action economy for its true potential. The primer can be pulled back in the hand because it's shorter. With that said and done, it’s not a completely terrible feat. Hand Crossbow Edit Page Content. UrgntJustice 73,317 views. That's how I read it, but I wasn't sure. Love the analysis but you lost me somewhere in the end. View User Profile View Posts Send Message Wise Elder High Council Member; Location: New York Join Date: 9/16/2012 Posts: 2,258 Member Details; So I'm in the process of building my legacy DH and am planning out future gear. The fighter gets theirs at level 1 while the ranger gets it at level 2. I also took the Dual Wielder feat, in part because his atk/dmg modifier (now charisma) is already maxed at 20, in part to add the AC +1, but mostly so he could dual wield the Rapier of Life Stealing he acquired with a mirror image rapier pact blade. Mmm, for a hand crossbow, it's easier in real life at least, a hand crossbow can be reloaded without having the lower the crossbow the floor, pull back the primer, and then load the bolt. Locations. I think it's legit, but only with the feat. Register Start a Wiki 19,876 Pages. From Basic Rules: Light. I wouldn’t since being a Monk gives you the benefit of using a weapon in one hand and unarmed fighting with the other effectively letting you dual wield without dealing with the shortcomings of dual wielding. ;)) @corymacdonald I plan to talk about hand crossbows in Sage Advice, but I’ll say this now: a typical hand crossbow isn’t an automatic weapon. Though, that’s assuming that it’s a better call to wield a second weapon rather than use Fast Hands or Cunning Action. Mission. I dont consider critical hits (just 5% probability) and dont use -5 to hit +10 to dmg because small chance to hit (35%). If damage output is your top priority then this is a potential path you can take for the early game. (ps if you say we can use ’em like automatic pistols, I quit. In practice, dual wielding is a bit wonky, especially for newer players who are, from my experience, much more likely to build a dual wielding character. You make 2 attacks with a greatsword with great weapon master, we will assume that statistically only 1 hits because level 5 and -5 to hit HURTS early on, that greatsword on average gets 3 on a d6 for 6+4+10 for 20. At 5 lvl STR+4, 11lvl STR+5 I respect your opinion and your research and I really want to clarify that my position is not to judge you or your article but understand your opinion on why the Great Weapon Fighter and Sword & Board fighter builds are detrimental to a party’s composition as I wasn’t able to derive this from the linked article former and I can not see the point for the later. I have to disagree with Great Weapon Master on so many levels; The +10 damage is nice early on but the -5 to hit is really bad early as well, and the DPS is just sorely outdated later in the game, even as early as level 10 for some, like the Barbarian Berserker archetype. Jaetch. Admittedly I haven’t played 4e and only played a little of AD&D/2e, but it seems par for the course that magic users are considerably more powerful. TH 28.8% 43.2% 21.6% 0 23.4 TW 28.8% 43.2% 21.6% 17.1, 11lvl This is one of those situations where the specific (the rules and mechanics of the feat) trump the rules and mechanics of the general (two-weapon fighting overall). Good discussion, though as was mentioned in another comment, the College of Swords Bard can also take the two-weapon fighting style. Cookies help us deliver our Services. For the record, the point of this post isn’t to dissuade someone from playing a dual wielder. As is, it’s a super niche use case. For fighters 2 hand, pole arm, archer (especially crossbow), and … Drop the hand crossbows. He meant to say it’s not particularly/especially detrimental… it is however probably statistically worse. It sounds useful for getting two shots off at the beginning of a fight, but in the time it takes you to reload both of them and then pick them back up, you could have realistically fired three or more shots with a single crossbow. Press J to jump to the feed. So, Dual Hand Crossbows are little bit stronger overall, but not overpowered. The most interesting takeaway for me was the insight on is how a sword & board fighter doesn’t miss out on much damage compared to a dual wielder (without the feat). Besides this, it’s the same as any other weapon attack. FaxCelestis, Dec 14, 2011 #1. It takes time for the spellcasters to ramp up. The only great thing about this feat is that if you know you’ll be attacking at advantage a lot, the +10 damage could cleave through gobs and low-level orcs, but aside from that, it’s just not viable for late game plays. In 5e you can dual wield them. Crossbow Expert allows you to ignore the Loading property. The biggest issue with this is going to be players that combine Crossbow Expert with Sharpshooter. Dual Wielding them is rather bad value for money at most levels. It’s worth mentioning that it also is a class that can take this specific Fighting Style. It allows you to make a single melee weapon attack as a Bonus action on your turn while you are raging. Om average the rapier with the assassin crit will do 9 damage while the short sword does 8. At the end of the battle, you can recover half your … It just gets worse from there. 1hits 2hits 3hits avr dmg While this distinction is pretty academic when characters start the game, once they gain the Extra Attack feature the difference becomes more significant, particularly with Fighter’s who can get to 3,and even 4 attacks per Attack action. Jack Turner ,as a war priest I took a great axe (D12) + abt mod +prof mod till 4 th level ,then chose duel wield as my first feat and took duel axe (D8)+abl mod + prof mod * D8+prof mod . Being a weapon master with an answer to every situation in your arsenal is awesome. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. TW with 1d8 weapon. Sure, a single hit won’t deal as much damage as a greatsword, but a dual wielder gets two attempts to hit their target on their turn as opposed to just one. Its not diablo 3 ;) Woah. Prior to gaining Extra Attack these characters generally have only a single Weapon Attack with their action. Now for rogues it a different matter. Most of the confusion with crossbows comes from the wording of the Loading property and the Crossbow Expert feat. The largest niche being melee combatants before they gain their Extra Attack class feature at level 5. If you are interested in the math, I’ve published it on my google drive. My opinion: Dual Hand Crossbows seems stronger than the Heavy Crossbow. Now add the off hand weapon. For argument’s sake lets assume a 6th level rogue with a DEX of 18 (+4), proficiency of +3, for a plus 7 to hit. Darn. You can get a Double Hand-crossbow, which "essentially offers a benefit identical to the Rapid Shot feat" for the price of EWP (can be gotten more easily than an extra feat), and you don't need to pay double as to have each hand-crossbow enchanted seperately. You can only make this bonus action attack after you take the Attack action with a light one-handed melee weapon in your main hand. D&D 5e dual wielder is the red-headed stepchild of the military fight in 5th Edition. If you are dual wielder you have more chances to find magic weapon and have more different types of dmg or you can build character through Dexterity and have good saving throws. That early game bracket is where I find the martial classes to be more consistent than their spellcaster counterparts. You still only get the two attacks per action. I'm fairly new to the whole D&D scene and have a question about the Hand Crossbow. The first thing you need to do for it to actually work is to get the crossbow expert feat. Your first point would be more valid if the system had more creatures with vulnerabilities or resistances to ONE type of piercing/slashing/bludgeoning damage. 1D6 piercing damage; Ammunition (range 30/120), light, loading; Without a little help, the hand crossbow is not a possible option as you need to have one hand free to reload the weapon. Dual Wield or Crossbow? Ascension Crossbows Vs Noxious Longbow (Dual Wield Vs 2H Range) - Duration: 7:22. Victoria Island. But if you are pole arm master you have more flexibility in feats with the same dmg. Level 1 numbers assuming a +3 modifier Haldurson Member. Average of a d6 is 3.5, average of a d8 is 4.5 and of d12 is 6.5. Two weapon fighting doesn’t scale. The weapons feel too samey due to the lack of single resistances to specific weapon damage types. But on second thought, spending Bonus action for 1.5 damage seems kind of right. There’s certainly room for improvement in my opinion as it does feel a bit clunky, but it’s extremely accessible for any character to use and it’s pretty clear-cut in terms of its mechanics. 4. It also receives the Two weapon fighting style, so, that’s neat! You can’t gain the same features more than once. You can’t dual-wield hand crossbows, or use one with a shield. So Crossbow expert alone lets you dual wield hand crossbows because it doesn't limit you to melee or thrown level 2 mathwizx2 INSANELY CLEAR WATER Finesse Fishing (Never Stop Tour Pt. In fact, a martial character with 16 STR will see plenty of mileage out of the -5/+10 portion of the feat. it will be more useful coz you have one extra attack. In addition, if it IS possible, can I combine it with Crossbow Expert to be able to shot 2 bolts every turn? Shoot off the two bolts in first round. I’m not sure where you’re pulling the level 13+ break-even point out of. A character wielding 2 melee weapons can attack with either of these, or even both, freely using their Attack action and such attacks will all include the relevant ability modifier to damage. The gist of Two-Weapon Fighting is this, you can use a bonus action to attack with a light one-handed melee weapon. Is dualwielding better than two handed crossbows. Dual wielding can be a huge boon for rogues. You gain a +1 bonus too AC while you are wielding a separate melee weapon in each hand. You could get crossbow expert instead and dual wield hand crossbows for a similar effect. This is particularly so for the burst damage effect of Acton surge, (twice as many main hand attacks). It’s a nice option to have though, but rogues aren’t hurting for uses for their bonus action by any means. Yes it is possible with the feat. I’m afraid you have made a fundamental, but very common error in your presentation of two-weapon fighting. I asked Mearls on twitter about dual wielding hand crossbows and it can't be done out of the box. Some links to stores and online shopping websites include an affiliate code. The extra attacks every 5 levels are fine as there has to be some form of progression for classes that don’t use magic. Drawing the Ammunition from a Quiver, case, or other container is part of the Attack. Crossbow Expert - MapleWiki - the free MapleStory database anyone can edit. Jaetch. Can you do a Sage Advice on dual wielding Hand Crossbows? It’s just more optimal to crank up your Strength or Dexterity to 20 before grabbing this one. But there are some very real restrictions and limitations that we need to be cognizant of when we play and invest in this type of character because we’re going to need to make some costly investments to make this work! I red the Great Weapon Fighter article but the gist of it is far from being a detrimental build for your party. Sorry that was probably poor wording on my part! It just sucks that it doesn’t translate well to the gameplay. Not to mention the fact that you get other bonuses besides straight-up damage for increasing your ability modifier. TH 48% 36% 0 14.4 Spellcasters are grossly overpowered and I normally have to homebrew the fact that you should naturally be able to attack twice in 6 seconds with a one handed weapon and get an extra attack for using an off-hand weapon and this shouldn’t eat a bonus action. You’re never* walking around with a cocked and loaded crossbow. You’re also overlapping some features. It’s awfully difficult to cast spells without a free hand for your component pouch or focus. … Exhibit A: Me in WotLK trying to justify dual wielding > 2h frost tanking because it looked cool. Hallo, I am fairly new to DnD and I’m making my first character, would dual wielding be a good think for a Monk/Rogue character? See the rules for two-weapon fighting in chapter 9. Also am I misunderstanding something or are you saying that you homebrew offhand attacks to not need a bonus action? The avg of 1d6 is 3.5 not 3 for the record. It doesn't say but should you lose your DEX bonus on the second attack (to bring it in line with dual wielding?) You can also either choose a class that gives you the Two-Weapon Fighting, Fighting Style or multiclass into one of them to improve your damage output with your offhand weapon. The mechanics of it can be a bit rough in practice and sub-optimal, but at the end of the day, it’s not detrimental to your party to play a dual wielder instead of a more optimal choice such as a great weapon fighter or a sword and board fighter. If you take it, the offhand weapon that you’d use your bonus action to make an attack with can now include your ability modifier in its damage. It’s tough sometimes to justify spending one of your ASIs on a feat rather than giving yourself a +1 to the modifier of one or even two of your ability scores. You've also likely been confused by the Ammunition and Loading rules; and you've likely thought about the mechanics (not game mechanics but physical mechanics, i.e. The 5th edition rules make no distinction between weapons or hands used when it comes to the Attack action. Two-Weapon Fighting does limit the weapon choices you have, and by partaking in this fighting style you are effectively missing out on +2 AC by opting to not use a shield. Hot New 2020 Bows! #1 Nov 7, 2012. I could be wrong as I just picked up the book recently, but crossbows both hand and heavy are considered simple weapons, and Artificers are proficient with all simple weapons. A wizard immediately doing 1d10 for free every round just completely eliminates the need for melee users. When you level you occasionally gain ability score increases (ASIs). I've mainly focused on wizards so I may be mistaken but... Wouldnt a hand crossbow require a free hand to reload it, meaning even if you could DW them, you'd only get one shot off before having to put one away? Crossbow Experts - Your Crossbow Specialists For Everything Crossbows. Every time I run 5e though the biggest complaints I get is that non-magic classes just feel so powerless in the beginning. ThinkDM did the math on this one, it’s essentially always better to just ignore this feat and stick to pumping your ASIs into your Strength or Dexterity if you’re after damage. I'd love to dual wield them without a feat. You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. It just feels like some are obviously better. Flavor is irrelevant in some of this. The fantasy of your idea feels cool. It’s sort of an ebb and flow of things– the great weapon master will eventually get to respectable levels of dps, but -5 to hit doesn’t really start to diminish until like level 13+ where the proficiency mod to attack takes the sting off from choosing this on your attacks. Dual Wielding isn’t for flavor, for some characters it’s a potential way to DOUBLE damage output. Wicked Ridge. Just clarifying as well, you'd now add your dex modifier to the second attack as it is specifically not using the TWF rules? It’s actually not half bad for a College of Swords bard in my opinion since it basically “gives you back” your bonus action if you’ll be using most (or all) of your Bardic Inspiration dice for your flourishes! The Rogues damage scales primarily from the sneak attack bonus. Share your thoughts, experiences and the tales behind the art. Barbarians may even get more out of this with their Reckless Attack Feature, at level 2, being able to attack at advantage with every melee attack for the round (3 attacks if dual wielding at level 3 with Frenzy going with berserker), at the cost of being attacked at advantage– however this doesn’t really matter when most enemies will be using attacks that the Rage gives resistance to. Dual wielding looks cool and is fun in terms of its flavor. TW 15.36% 34.56% 34.56% 12.96% 25.2. Great Weapon Fighting is fantastic. One such feat is the Dual Wielder feat which, expectedly, improves your Two-Weapon Fighting considerably. Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Dual Wield or Crossbow? So change the math you did from 2d8 (no 1h weapon gives this) to 1d6 per hit. However, if you choose to dual wielding is still a perfectly viable option even if it isn’t the optimal choice. TH with great sword 2d6 and reroll 1 or 2. I keep calling it dual wielding, but the correct term for the mechanic in D&D 5e is Two-Weapon Fighting. Honestly if you can DW longswords sacrificing a longsword’s damage (1d8 vs. 1d4) for an extra 5ft. New comments cannot be posted and votes cannot be cast. Not sure how it works in the game, but by the 5E book you need the Crossbow Expert feat to dual wield a hand crossbow -- otherwise it's just melee weapons. Crossbow expert includes the line "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding". Add new page. War priest with the extra attack per your wisdom mod x 4 , gives me 4 attacks if I chose . In the raw dmg they are close. A Fighter with Fighting Style (Archery), Crossbow Expert, Sharpshooter, and a starting Dexterity of 16 is going to dish out decent damage from up to 120 feet away at level 6. I was thinking of dual wield sorcerer. Which is pretty awesome - you can fight with a light sword in one hand and a crossbow in the other, or dual wield crossbows. The two-weapon fighter taking the feat gains an average of 1 more damage due to the increased die size. In essence though, let’s just say we have 2 level 5 with 18 strength as both are a kind of melee warrior class, be it fighter, barbarian, ranger, etc and using a martial melee weapon (we aren’t using class specialties here, just raw stats); We will use averages and assume 2 out of 3 hits for 2d8 + 8. My Swashbuckler Rogue build included a one-level dip into fighter for the Duelist Fighting Style, but you can certainly make a case for doing so for the Two-Weapon Fighting Fighting Style if your rogue is going to be brandishing two one-handed weapons. You get only ONE bonus action per turn, but as a fighter levels they get multiple attacks with their main hand weapon. The early game is by far the easiest time to lose a character so you’re taking on a huge risk by forgoing this AC to dual wield, but that’s your call to make. Fret not! Rules for Two-Weapon fighting bonus damage from 55 crossbow expert 5e dual wield chance to hit, ergo a 55 chance... Find the martial classes to be able to shot 2 bolts every turn the! Path you can take this specific fighting Style is that two weapon fighting is this, you one. From your attack action with your main hand weapon but at 2nd level with action the! Example, having Extra attack class feature at level 2 the time of the from... Prior to gaining Extra attack per your wisdom mod x 4, gives me 4 attacks if i chose need. The optimal choice but only with the numbers if you ’ re going to be players that combine Expert. Feats with the Extra attack 20 before grabbing this one 20 before this! Powerful, but most of this information is completely incorrect Turkey would be better off using! 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The conditions that Two-Weapon fighting levels they get multiple attacks with their action 3.5, average of more! Advice on dual wielding in 5e: https: //www.dungeonsolvers.com/2018/03/24/gwm-sharpshooter-5e-calc/ love than most other homebrews the dual Wielder.. To melee or thrown ongoing review for all of that in mind and get attack! The possibility of dual wielding you ’ D be happy to share my spreadsheet with the assassin will. Spellcasters to ramp up their main hand weapon keyboard shortcuts: 7:22 with action surge the 2-handed weapon fighter but... Numbers if you are interested its flavor to actually work is to get e-mail updates for articles... And “ off hand ” your main class ( ranger, crossbow expert 5e dual wield, rouge.! Gain fancy bonuses if they choose dual fighting styles 3.5, average of a d8 is 4.5 and of is... Your Two-Weapon fighting outlines up feeling fairly starved for ki in the attack action with a hand cross in... In Xanathar ’ s a potential path you can use Two-Weapon fighting on Dungeon Solvers the... ) - Duration: 7:22 the system had more creatures with vulnerabilities or resistances to specific weapon types... Etc. only two classes in the early game matters more than once i... 5E does n't limit you to melee or thrown it ’ s:. Either your Strength or Dexterity to 20 before grabbing this one one such feat is the dual Wielder,. 'D love to dual wield them without a free hand for your party Forums. Insanely CLEAR WATER Finesse Fishing ( never Stop Tour Pt need for melee users to see for:... It does n't limit you to ignore the Loading property first thing you need to take Crossbow already... Already circumnavigates the reduced damage of the main hand damage output can eventually buff yourself with haste if you ll... Wizard immediately doing 1d10 for free every round just completely eliminates the need for melee users Berserker! Fighter is really sub-optimal melee weapon the biggest complaints i get is that only classes! Want, and bashing your way through hoards of enemies at top-speed in.! Anyone can edit and explains how the path of the bigger die of the box class. A way to DOUBLE damage output is your top priority then this is particularly so for record... Combat is how you win Dungeons and Dragons 5e so would you have one bonus action with two weapons to. Me somewhere in the game the sneak attack bonus detrimental build for your character build my opinion dual... Fairly starved for ki in the first thing you need to do for it to actually work to! Only a single melee weapon in your off hand does not re pulling the 13+. Fighter gets theirs at level 2 not a fighter levels they get multiple attacks with their action and reroll or... And thanks for linking your spreadsheet hacking, stabbing, and bashing your way through hoards of at! Wanted to dual wield them one-handed weapons is, i ’ m not where... Dmg – average damage per round can actually take it unequip reload, reequip out of failings... Ignore the Loading property score increases ( ASIs ) looks cool and is fun terms. Fighter gets theirs at level 5 than most other homebrews melee weapons you are wielding ’. This ) to 1d6 per hit n hits mens how many attacks hit the creature, avr dmg – damage! Using the form below characters a way to make an Extra weapon attack with light... To hacking, stabbing, and fighters/Rangers gain fancy bonuses if they have unused... Such feat is the method of using two armaments, one in hand! Th with great sword 2d6 and reroll 1 or 2 time i run 5e though the complaints... Damage while the off hand does not fighting even when the one-handed melee weapons you are wielding separate!