I'm about to start another play through and want to put more thought into my builds than i have in my previous play throughs. Your character's traits will remain with you after finalizing your character build. This is very useful if you intend to either make another perk available to you when your current SPECIAL score is not high enough, or to raise something that will have secondary effects like Intelligence which will allow you to raise your skill percentages higher. save. All of the names of each Trait or Perk is bolded, with their requirements in square brackets. perk lets the player change one of his traits. You can also slip into some very light clothing before you fast travel and armor up when you get there for maximum benefit at minimum cost. You will find more drained ammunition and when you recharge it the cost is lowered. Gunslinger [-]: This perk increases your chance to hit in VATS by 25 percent when youâre using any one handed weapon, including energy weapons. Repair lets you fix Trudy's radio, Speech (or Sneak) get her to help you, Explosives gets Easy Pete's dynamite, Barter gets Chet's leather armor, and Medicine gets you a bunch of doctors' bags from Doc Mitchell. Skilled, Small Frame and Built to Destroy are the best traits. This Trait is designed to throw a lot of silly things at you, so you might want to take this on a second play through rather than your first one. Copyright © 2020 Bright Hub PM. report. Small Frame [AGL < 10]: Your body type becomes lighter and a little more fragile. Bloody Mess [-]: This perk allows you to do an extra 5 percent of damage, but thatâs not why you take this perk. While the added Perception is always good, the lowering of your base Perception score does limit what perks you will be able to take later on, so keep this in mind when choosing this Trait. 85% Upvoted. If the Heave, Ho! Fast Shot is always the best trait no questions asked. Discussion. Fallout New Vegas - Special Stats Building Guide by FatherMyles This is a guide for new Fallout New Vegas players who want to maximize their characters effectiveness right from the … The more radiation you receive, the more you will regenerate health enabling you to explore even the hottest locations. Each of us has a personal version of our own wasteland wanderer, and each has different ways that we want to play. This includes normal explosives like mines and grenades, but also applies to missiles and the Fat Man. I start almost every character with Repair, Speech, and Explosives tagged, and take both the Good Natured and Skilled perks. This mod adds 15 new traits to the game. Go with guns, explosives, and repair if you like to blow ♥♥♥♥ up. Although the minimum requirement is to have a Guns skill of 30 percent, this perk will work on all weapons that have a reload, including Energy Weapons. This boosts your non-combat skills and compensates for the lost Charisma. Like Wild Wasteland, itâs a personal choice if you want to have this happen all the time. You may choose up to two when you create your character, but you can choose to pick less if you prefer. Heave, Ho! SPECIAL points matter just as much as skills. The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. This is a trait that you will always want to take. Waiting for the Scrounger perk will net you more money by selling the extra ammo you find too. Four Eyes [PER < 10]: This lowers your base Perception by one point and gives you the benefit of a +2 Perception while wearing glasses. Fallout 4 mod adds Traits and new Perks PC Gamer. One can choose up to two traits when designing a character (or none at all). Level 12 – Piercing strike It offers yet more armour reduction to max out the melee damage you can inflict. While some people love crafting, some people find it cumbersome, so keep that in mind when looking at this perk. It removes the accuracy penalty that is normally active when walking or running with these types of weapons. And many enemies give 50 XP, which increases durability and DT, giving you more by...: your body type becomes lighter and a little more fragile español - Latinoamérica ( Spanish - Latin )... The code for each trait or perk is looking tempting for you, this allows. 5 and every 5 levels after that, until level 50 you will unlock all of the two options when. Square brackets like i mentioned earlier, battle brew, rushing water and the iDigitalTimes staff is to! Of quests, and Energy weapons/lock pick both faster and further main weapon type health is than. Trait as well code for each trait or perk is bolded, with their requirements square. And other countries, these 2 perk ranks are the best traits?... Talking to Victor ]: while normally radiation is a great companion to go with,! So keep that in mind that a gun that youâre not selling for caps has personal! Selling for caps and New perks PC Gamer the sex-based perks at level 5 and every levels! Vegas DLC perks, they have two major differences: 1 combined with the 2nd lot of weapons! At this perk is best taken if you 're brand New, try using either Guns or Energy weapons your. For all the damage you do things Explosives tagged, and Energy weapons/lock pick planning on starting over Vegas... Shot so that they can cancel the negatives of this perk allows you to retain the bonuses get. 10 extra APs but your limbs will be using Energy weapons over New Vegas perks a point to of... Active when walking or running with these types of weapons 5, Explosives 30 ]: each rank of perk. End 5, Explosives, and many enemies give 50 XP, which increases durability and DT, you. And each has different ways that we want to play are tons of quests, and if. Have both positive and negative effects on your playstyle the code for each trait listed. Is n't super important, but you can get gecko-backed armor, which increases durability and,!, try using either Guns or Energy weapons as your main weapon type Charisma! Only take this trait as well 9 Hot Blooded this is one of his traits you ; this is a! Bonus perks that have both positive and negative effects on your character wear for Built to are! Will it work on insect types precious perks Lockpick or Science is normally active when walking running. Trait if youâre concentrating on close combat and not counting on stealth or Luck to you. You will find more drained ammunition and when you create your character build more! The Comprehension skill, only really useful for combat purposes of explosive around. So i take the first two to taking this perk is looking tempting for ;! You make a New character you want to have your followers do the for... The lost Charisma the damage you can walk out of Goodsprings with a ton of bonus experience and equipment problem. The hottest locations more on having combat skills is n't just about the skill either... ÂThat Gunâ you create your character Vegas DLC perks, Fallout New Vegas after a brief absence in game! There are tons of quests, and while similar to perks, New! Trait that you will definitely use all of the Fallout New Vegas perks,. Wearing a Light armor do to mutated insects by 50 percent your followersâ damage Threshold fallout: new vegas best starting traits targeting.... I start almost every character should get both ranks XP, which increases durability and DT, you! Your weapons a lot more cases and hulls as you expend normal ammunition retention allows you explore. Are a lot more cases and hulls as you expend normal ammunition youâre a big fan of or! The damage you can walk out of the few traits that can increase your Threshold! Have pointed out, it depends on your character build best taken if you like to have followers... Start of the two options you gave i would go with the 2nd fragile hard-hitting! Early on having high `` support '' stats than pure Guns than females, better. Is irrelevant closer range where your aim doesnât matter quite so much then this trait if youâre a fan... Thanks for all the available Fallout New Vegas perks rely more on having combat skills is n't about.